#TesisBidang Ilmu: Ilmu KomputerPrediction of Students Passedon Time with Classification Technique Using Have Naïve Bayes AlgorithmDi upload pada: 26/01/2022 18:29:25 wib - Dilihat: 78 kaliStudent data and student graduation data at Budi Luhur University produce abundant data in the form of student profile data and academic data. This happens repeatedly and causes a buildup of student data so that it affects the search for information on that data. This study aims to classify student data at the Budi Luhur University Faculty of Information Technology class of 2011 - 2013 S1 and SI study program levels by utilizing the data mining process using classification techniques. The method used is CRISP- DM through a process of business understanding, data understanding, data preparation, modeling, evaluation and deployment. The algorithm used in this study is the Naïve Bayes algorithm. Naïve Bayes is a simple probabilistic based prediction technique based on the application of the Bayes theorem or rules with a strong assumption of independence on features, meaning that a feature in a data is not related to the presence or absence of other features in the same data. The attributes used are Force, Gender, Study Program, Working Status, Scholarship Status, Father's Income, Semester 1 IP, Semester 2 IP, Semester 3 IPS, Semester 1 SKS, Semester 2 SKS, Semester 3 SKS and Judicial Date. The results of this study have an accuracy level of 90.36 and can be used as a basis for making decisions to determine policies by the University of Budi Luhur.
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#JurnalBidang Ilmu: Ilmu KomputerDAMPAK TAYANGAN KOREAN DRAMA DI NEW MEDIA TERHADAP PERILAKU REMAJA KOTA KOREAN LOVERS DI JAKARTADi upload pada: 28/05/2021 11:56:59 wib - Dilihat: 103 kaliAbstract
The purpose of this research is to find out the impact of Korean dramas which is aired by New Media against the behaviour of teenagers populated in Jakarta. Korean Wave is a term to describe a spread of Korean popular culture, which is consisted of drama, music, fashion, and its movies to the whole world. In this research, the researchers analyse one of the Korean popular culture, which is Korean drama series. The purposes of this research are to discover both good and negative impact as the result of enjoying the Korean drama series screening and to be aware of how to take a precaution of the negative sides in consuming time to watch Korean drama series based on the expert's opinion. The research method to pick by the researchers is a descriptive analysis method which describes an event based on data and facts, whereat those will be analysed qualitatively afterwards. And, the technique of submitting the data is by doing a profound interview, which is including the "Korean Lovers" teenage informant in Jakarta, parents of Korean lovers, and the Communication Lecturer. This is also adding a documentation study of the informant. This research indicates good and negative impacts. The good side is taken from the existence of transferring knowledge about culture, language, and manner. Meanwhile, the negative side is taken from the consumptive behaviour and another habit of imitating by the teenagers, especially the Korean Lovers ones in Jakarta. Key words: Korean Drama, New Media, Behavior Lihat selengkapnya...
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#JurnalBidang Ilmu: Ilmu KomputerDAMPAK PENGGUNAAN GADGET TERHADAP INTERAKSI SOSIAL PADA REMAJA KARANG TARUNA KELURAHAN KARET KUNINGANDi upload pada: 28/05/2021 11:48:18 wib - Dilihat: 104 kaliAbstrak
Tujuan Penelitian ini adalah mengetahui adanya dampak baik maupun buruk dari penggunaan gadget terhadap interaksi sosial di kalangan remaja karang taruna kelurahan karet kuningan. Penggunaan gadget yang lama berakibat ketergantungan dan berdampak pada interaksi sosial yang kurang. Metode penelitian yang dilakukan adalah metode analisis deskriptif, yaitu metode penelitian yang menggambarkan kejadian berdasarkan data dan fakta yang selanjutnya dianalisis secara kualitatif. Dan teknik pengumpulan data yang digunakan adalah observasi partisipan, wawancara dan dokumen. Dari hasil penelitian ini di temukan bahwasannya dampak penggunaan gadget dapat mempengaruhi remaja pada umumnya, khususnya remaja karang taruna kelurahan karet kuningan dalam berinteraksi sosial. Di setiap kegiatan karang taruna remaja tidak lepas dari penggunaan gadget nya. Saat berkumpul dengan teman-teman, ketika berinteraksipun remaja enggan melihat mata temannya karena disibukan dengan gadget nya. Kata kunci: Gadet, Interaksi sosial, Remaja Lihat selengkapnya...
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